There aren’t really any enemies in the game. That beauty translates surprisingly well to the Switch’s handheld screen - it’s almost a marker for just how far handheld‘s have come in the last few years. It’s more of a spectacle than a game, a chance for the animators to get across just how stunning it is under the sea, accurately modeling oceanic life forms for the player to leisurely swim through. More so than the narrative, the game is famous for being absolutely gorgeous. ![]() But since the game is so short - two-to-four hours long, I’d guess - it doesn’t really need much in the way of story. If there’s one thing the Switch is darned good for, it’s consuming short but deep titles while sprawled on the couch before heading to the grocery store.
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